![]() ![]() If people like their games casual and easy, fine, I can understand not everyone likes challenge. Do you also bitch how shit Dwarf Fortress is because you didn't win the game when you tried? Or that you didn't finish Crusader Kings 2 because not only you did not manage to conquer the whole world and convert everyone, but also you were thrown to prison, and died? Learning is part of the fun in this game, just like in many others. The Void was made to be enjoyed, and I enjoyed it the first three times even though I failed miserably until I actually learned how to play. Some of us actually like their hobbies and enjoy good games - including the challenge on the way - not just completing them like addicted junkies who just want to 1 their prestigious gaming experience. And since it was not very 'tangible' an annihilation (in the sense that the cultural death is not as tangible as the one caused by nuclear explosions), the consequences are more rooted in culture, art, and the psychology of people that are shaped by said art. While Fallout is a trauma gotten from a threat of nuclear annihilation (hence Fallout's more rational and detached approach), things like ATOM or You Are Empty are the result of a very real trauma, the annihilation of the Soviet world. Until then, people are gonna cherish these ruins, an epoch done and gone. It's too early to let the history go and move on. For Russia, apocalypse was very much real, and they're still getting over it. Psychologically, it's a much deeper topic than the western postapoc. People are kinda caught in the perpetual state of trance, reliving the realities of the time long gone (agitprop, social realism, the elements of everyday life). Usually, nobody is rebuilding anything in it. 'Russian fallout' is usually a setting soaked in Soviet nostalgia and the signifier of the era past. The one without any sense of direction or substantive replacement for the things that are gone now.Īs I see it, it's mostly an unconscious feeling that has to do with USSR's dissolution and Perestroika. In the mod.The reason why 'fallout' is so 'popular' in Russia: It's not really Fallout as a franchise but rather the story of a world that has been destroyed. ![]() This section is only required if Phantom Brigade has not already been configured to enable mods.Ĭreate new file named mods.yaml in the folder ``%HOMEDRIVE%%HOMEPATH%\Documents\My Games\Phantom Brigade\Settings`` If the Mods option does not show up in the game, complete the steps in the (#configure-phantom-brigade-to-enable-mods) section.Ĭlick the Arrow on the mod to move the mod to the Config section ``%HOMEDRIVE%%HOMEPATH%\Documents\My Games\Phantom Brigade\Mods\`` Warning - Phantom Brigade is in Early Access and may change at any time, which may break this mod.Īny bug reports for modded games will be ignored by the developers.ĭownload the mod's zip file and extract to the following directory: | | | alphabetical sort in the inventory. | EnableGroupByAlpha | true | If true, will add the "Group By Alpha" | | showRarity | false | If true, will show item "type / rarity". ![]() In the metadata.yaml file, the following settings are available in the modSettings section: This mod is safe to add and remove from existing saves. The goal is to speed up locating an item in a large inventory when a user already knows the type they are looking for. ![]() This sorts the inventory alphabetically by the item's group name.įor example, Assault Rifle will be at the top of the list and Sub Machine Gun at the bottom. The user can choose between showing the Item Type, or the Item Type and Rarity.Īdds a sort called "Alpha Group" to the sort options on the inventory screen. The goal is to make it easier to find sections of the same type of item quickly. * Adds a "Group by Alpha" sort in the inventory. * Item display from "Rarity / Item Type" to either "Item Type" or "Item Type / Rarity". Phantom Brigade Equipment Type and Rarity Changeįor documentation which has much better formatting, go to ![]()
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